---
site: "zyx"
title: "Plump"
description: "Turn an SVG into a 3D object. Give it depth, find a material, set the light and save a scene you can come back to."
url: "https://www.zyx.tw/made/plump"
---

# Plump

SVG to 3D. A little more dimension.

Turn an SVG into a 3D object. Give it depth, find a material, set the light and save a scene you can come back to.

[Open Plump](https://plump.zyx.tw)

## Your shape. A new feeling.

A logo, an icon, a small mark of your own. Plump gives the outlines you already have a physical presence, with soft edges, reflective surfaces and light you can change in your browser.

## Same outline. Different character.

Try this sample. Change its depth and move between metal, plastic and glass. This preview uses the same renderer as the editor.

## 1. Bring a shape.

Import an SVG with filled outlines. Start with a logo or icon; convert strokes and lettering to paths in your vector editor first.

## 2. Give it volume.

Adjust depth and bevel. Choose a material, then explore environments, backgrounds, camera staging and effects.

## 3. Keep it editable.

Export scene.json to keep your shape and settings together. Open that file in Plump to pick up where you left off.

[Download the sample SVG](https://www.zyx.tw/made/plump/sample.svg)

## Details

- Input: SVG or a compatible scene.json
- Output: Editable scene.json
- Runs in: A browser with WebGL enabled

Your working scene stays in this browser. Export a scene file to back it up or move it to another device.

## Give your next mark some volume.

[Open Plump](https://plump.zyx.tw)

A product by Loki, made under zyx. [Meet the maker](https://www.zyx.tw/about).
